Seducers Types - Robert Greene
Seducers
Siren: Gods Like appearance. Dream like character. Sexuality and innocence is a deadly combination. Suggestions are key in seduction. Envy of others.
Rake: Master of words. Ugly but irresistible reputation. Intense desire has a distracting power on women, you cannot control yourself because of the desire for them. Focus on how you make them feel and make them feel you live for them. You need obstacles in life. Moralist envy.
Ideal Lover: Fantasy creator. Study her, find what is missing and provide it. Focus on the subtle things. Our ideal is what is missing. Self Sacrifice is rewarded. Focus on details.
Dandy: Uncategorical freedom. Femenine traits but you remain a man, never lose your masculinity. Take care of his appearances. Independence and self possession are key. Differentiate yourself with your manners and appearances, be risky and go in novel directions. confidence in your character is key. Subtil touches that make you different. Dandies don't care, never try to please. The insolence of a dandy is aimed at society and its conventions. Boredom alleviator. Mirror your target's taste and attitudes. Tone down when it's needed.
Natural: Playful naive child spirit. Innocence and weakness. Exaggeration of your weaknesses elicit sympathy. Fearlessness doesn't take anything serious. Infect with your openness. Be open to the influence. A display of weakness will lower their defences and make them feel superior. Wild independence is attractive. Create your own fantasy world and people will love to be around. Never go halfway and make the fantasy you inhabit as radical and exotic as possible. Undefensive lover. Moods spread easily, be the dominant mood. Wisdom with child manner.
Coquette: Hot and cold master. Ability to turn away to make others come to you. Hope and uncertainty. Opposite of a tryhard. Too much attention becomes unattractive. Be mysterious. Make your target insecure about their vanity. Search the off-balance. Never be jealous, provoke jealousy. The game has a limit.
Charmer: Mood mimic. Background Player. go with the current. Be a source of pleasure, distract them from their problems. Mirror them people are narcissistic. Show calm manners in adversity. Make yourself useful. Create a network of allies and use the network to link people that would give you power. Make their lifes easy. In a world of bluff and smoke real action and true helpfulness are perhaps the ultimate charm. Play the inferior and be patient. Charmers validate and cynics don't need that. Never become a slave of your charm.
Charismatic: Exciting presence. We believe in these people. If people believe you have a detailed plan they will follow. Eloquence is his weapon. Timidity will ruin your charisma. Focus on the details but always connect them with the bigger picture. Exhibit remarkable confidence. Seems uncontrollable when you speak and make things with passion. Charisma is an illusion in the eyes of those who see you. Express what others are afraid to and they will see great power in you.
Mythic Star: myth come to life. Let people identify you without being able to touch you. Reach the unconscious. Uncanny something that seems simultaneously strange and familiar. Unable to have them, we become obsessed with them. Never claim just insinuate. Ambiguous and open to interpretation. It's often the little things that get under peoples skin. We are strangely drawn to things that have no meaning beyond their fascinating appearance. Never become obsessed with yourself.